![]() Any member of the pod was in range to hear a sound that indicates combat.Enemies will always be in "Green-alert" unless one of the following is true: What kind of actions the enemies are allowed to make is entirely governed by how alerted the pod is. Ok, next up is the differentiation between alert types. So it is literally impossible for there to be any more than 7 reactions in a turn, and the probability that every single enemy gets a reaction is incredibly low:įrom this I hope you can see that a squad-wipe situation is pretty damn unlikely, even if you activate several pods in a turn and they are all flanking you. This is cumulative, so the second enemy gets 28%, third gets 23%, and so on. Once an enemy has received an action point, all subsequent checks for action points are made at -5%. ![]() On Legend and Commander difficulties, each enemy gets a 33% chance to get a single action point if the pod activates during the alien turn (20% on Veteran, 0% on Rookie). ![]()
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